There is a big debate about the potential effects of digital games in the literature. This research covers the teachers’ experiences and views of digital games. More specifically, the purpose of this research was to examine the views of ICT teachers who are members of a non-governmental organization which operates voluntary research and educational activities in the field of educational technology and to determine their support for the use of digital games in educational settings. Research data were analyzed and reported according to whether the participants play digital games or not. The results indicated that although the majority of the ICT teachers are highly aware of the educational digital games and in an effort to integrate the educational digital games into instruction, they do not have enough knowledge about which digital games their students play. The study also confirms that those who are comfortable with digital games will be willing to use them in and out of the classroom. The results showed that ICT teachers see digital games as an effective educational tool. Although they are also interested in teaching digital games, research findings revealed that significant structural improvements and steps are needed to integrate digital games into educational processes. The improvements and steps to be taken are as follows: (1) improving school infrastructure, (2) management support (i.e., motivators, incentives), (3) raising family and child awareness, (4) in-service training of teachers and (5) developing quality educational games.